With all the generated detail it almost looks hyper realistic in some areas (like the skull) and too painterly in other areas. Yeah, I don't think I would want to play it like that either. The artificial result from such a mix between human design and AI algorithms wouldn't be a problem since computer games are very artificial already. Like others here I can see the usefulness of this technology when used by graphic designers. The result was better than any other upscaling I have seen. Mithridates-: I don't think the first set of screenshots looked very good, but the second set of the backgrounds were impressive. But in this respect I am a hopeless reactionary. I usually think of myself as more progressive than most, with an optimistic view towards human enhancement and biotechnology. And I really dislike what autotune has done to modern music. I already dislike what photoshop, and easy at hand filters have done for photography. Also, the better the technology becomes, the more it is going to make me skeptical of what I see, looking for flaws. To me the result so far looks very ugly and artificial. The artificial result from such a mix between human design and AI algorithms wouldn't be a problem since computer games are very artificial already.īut I really dislike when people use this technology for the upscaling of movies and images of real scenery. When you play such a game, you quickly adjust to the low resolution and use your intuition and imagination to fill out the missing detail. I love the pixel art of the original game and many others from the same time period. I wouldn't want to play the game with such graphics however. I don't think the first set of screenshots looked very good, but the second set of the backgrounds were impressive. Pixel art characters don't tend to upscale that well with AI but if somebody gave me the background images in the original resolution I could do probably them all, since I don't know how to extract them from the game myself. Unfortunately I had to use screenshots which always have the characters or the mouse cursor in it. Some of them look like oil paintings now and probably make for a nice desktop wallpaper or poster. Some screenshots looked a little oversharpened after this, so I blurred them a little. I used 4xFSDedither_Riven_Smooth.pth for the initial upscale, followed by a reduction in resolution by 50 percent using nearest neighbor downscaling, followed by another upscale using 8x_NMKD-Superscale_150000_G. I redid some of the backgrounds with ESRGAN this time and with even better results, I think. I also don't think there is a way to replace the backgrounds in ScummVM so for now this is just a demonstration. I'm not saying this could replace an artist who actually can redraw the backgrounds but this definitely provides a great basis. One thing to note is that the characters don't scale nearly as well as the backgrounds, probably because they have even less detail so if you wanted to use this on the whole game you would need to do manual adjustments to all the characters and maybe some backgrounds. I simply took some screenshots and ran them through Topaz Gigapixel and this is what I got:įirst screenshot is nearest neighbor upscaling, 2nd uses AI Fans have done this with many old games already such as the Final Fantasy series but I was curious to see how it works with low res pixel art. But what if there was a way to not only upscale the graphics while preserving all the detail, but in fact add detail that wasn't there before? Well this can be done thanks to artifical intelligence and I think the results are impressive. Most people would probably agree that the filtered graphics in the 25th aniversary edition don't do the original artwork justice.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |